#include "MOD_DEV_HEADER.h"



//void do_GAME	(SUser *me, char tail[TAILSIZE]);

/* entry */
void aures_init (SModule* module)
{ 
	MODULE_NAME		(module,	"Texas Hold'em"			);
	MODULE_VERSION	(module,	"1.0 beta"				);
	MODULE_DESC		(module,	"Texas hold'em module"	);
	MODULE_AUTHOR	(module, 	"Goundy"				);

	//AddCommand ("game", do_GAME, LEVEL_ALL);	
}

/* clean up */
void aures_cleanup (void)
{
	//DelCommand ("game");
}

